
Ravage is now Live on Kickstarter please head over there and make your pledges and smash some teef! Pledge Now
Ravage is now Live on Kickstarter please head over there and make your pledges and smash some teef! Pledge Now
Play the single player delve mode in Ravage, just read up on the rules or watch the how to play video. It’s set up with the Cultist in play but the Head Hunter, Shaman and Berserker are available to play on the right edge of the table. Get Ravage on Steam Now Rulebook Step by […]
I played Ravage with the Modiphius crew back at the UK Games Expo last year, and have been in communication with them ever since and I am now delighted to say Modiphius Entertainment will be co-publishing Ravage advising on my Kickstarter and arranging distribution of games during and after the Kickstarter.
The UK Games Expo The Expo was far bigger then the previous 2 years I have attended and was the second time I took Ravage. Last year it was half the game it is now and so much has improved over the last year with it. I was booked into the play test section for 3 hours […]
First up, thank for your patience, tweaks have been the main area of focus over the last month and lots of play testing co-op and treachery modes. Without further ado lets get on with it! UK GameExpo I shall be attending the UK GamesExpo next weekend and shall be in the playtest area with Ravage on […]
Ravage has undergone some changes to mainly the experience tracker and levelling system. It works like this you gain energy from rolling the dice spend that energy on skills to do more damage or perform a special action once used that energy is placed on the experience tracker use 4 experience to level up a […]
Its been a while since I released an update, lets get to what has been going on: Artwork The cover art is complete, I still need to design the sides and back of the box, more card art has been done however I shall save those images for a future update. Feedback and Play Testing Lots […]
Game Modes After much thought I have changed Ravage to include different play modes, as a gamer myself sometimes I don’t want to play versus but play co-op it can largely depend on the dynamic of your group, and sometimes I might want to tramp through a dungeon on my own. The game will now include […]
I have been hiding away in my hovel play testing, revising card designs, and creating lots of new artwork for Ravage Dungeons of plunder over the past couple of months. So I apologise for the lack of online presence of late, I am doing this mostly on my own, some friends help out here […]
We have a name Project Green Plunder has now been renamed – Ravage – Dungeons of Plunder Lots more play testing. Card text has been updated, huge thanks to Tony Strongman. The card layouts and symbols have been improved. Item modifier cards can slot under other cards with the bonus value showing at the top. New […]